Also made stronger in many instances, and are able-bodied allies instead of liabilities. Each family has its own Reaction ability and Monster Skill ability, all of which are vastly superior to what it previously was. Thief Hat nerfed Black Costume, Light Robe boosted, etc. Health increase from Heavy Armor greatly increased, some heavy armor grants stat bonuses and status immunity. Lesser used weapons like axes, crossbows, and books have a 25% chance to trigger a powerful effect along with their standard attack.
FINAL FANTASY TACTICS HACKS PLUS
Plus more, please refer to the 1.3 master's guide! Many spells had their charge time reduced, Swordskills are now EVADEABLE (!), Untruth able to hit up to 10 times, Summon Magic made weaker + given resurrection ability, Draw Out weakened and able to hit enemy and ally alike. Thieves gain innate concentrate, Samurai gained innate two-hands, chemists gain innate move-find item, squires can equip shields archers, lancers, and summoners are all a little faster.
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Their skillset is the old Ja Magic skillset, boasting offensive status, direct damage, and even CT restting. Sage has medium HP, MP, Sp, and PA with high MA, with a wide variety of weapons available. Calculator class removed from the game replaced with the Sage. Gained JP Up removed from the game (many JP costs reduced to compensate), along with Blade Grasp and the MP Switch + Move MP combo is no longer possible - Dancers get MP Switch and bards get move MP Up. So if you're the type who likes to get to level 25 and unlock ninja for dorter trade city, the game can turn around and bite you in the ass for it. The talk skills that did these now add:Defending, incflict Don't Act, cancel status, and inflict Reraise. Scream now adds Berserk, Haste, and Innocent. Br / Fa modification removed from the game. Text in game reflects all changes, when in doubt hit select! Here is a very general list of everything that's changed. If you aren't versed in all the FFT1.3 changes: BUT, the game cannot be beaten by simply overleveling. Just take a step back, adjust your squad as necessary between class, equipment, reaction, secondary, movement, etc and fight like hell. All the battles in this game are completely beatable, but you can expect to lose some battles on the first try. Now that invite sucks, there are randoms with monster guests, who join up afterwards if they're still alive at the end.Īll in all the net result is a medium-difficulty patch, hopefully easy enough for less experienced FFT players to play through and thoroughly enjoy. Rubber costume no longer poachable, now a single DD find.
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DD also allows extra Chiri and Masamune pickups, so they'll hopefully see some use by the player.
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All DD treasure panels have their bad/good treasures set as the same, so the Brave value of your item finder does not matter. Deep Dungeon given one fight per level that's easier than the rest for the sake of item-grabbing. Colliery and the rest of the sidequests toned down significantly. Easier enemies in terms of equipment and ability selection If you already are versed in all the changes of FFT1.3, the following were changed: FFT1.3 Easytype is a fan-made modification of Final Fantasy Tactics, featuring literally thousands of minor tweaks to create a more challenging and balanced FFT experience.